Texture from Color
This function will convert colored or inspected mesh into a textured mesh.
Select a colored or inspected mesh and launch the command.
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Note
A texture information of a mesh can be exported to OBJ format which is not the case of color or inspection information.
The number of pixels per triangle will improve the rendering but also increase the amount of RAM memory used
Initial inspected mesh of 81 000 triangles |
With a texture of 4 pixels per triangle |
With a texture of 32 pixels per triangle |
No texture memory |
3.75 Mb |
239 Mb |
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Selecting a greater image resolution will increase considerably the RAM memory used. In the worst case, we will have a factor 64 between a triangle with 4 pixels and a triangle with 32 pixels.