Export

images/download/attachments/122259527/FileExport.svg

This command does the following operations:

  • allow to choose what to export

  • open a dialog-box to name the exported file

  • open a second dialog-box according to the chosen format to specify export options

  • create one or more files according to the format and the objects to export

Requirements

You can enter this command in 2 different ways:

  • without selection: you can choose to export all objects or the visible ones

  • with any selected object: you can also choose to export selected objects


  1. Choose what you want to export by using the radio buttons.

  2. Click the button File to export, then choose the name and the format of the file to export.

  3. According to your previous choices, a list of all concerned object types is displayed, and some symbols inform you of the possibility to export each object type in the chosen format.

  4. According to the chosen file format, a second dialog box appears on the right of the first one. It allows you to customize the export. For most of the export formats, you can also choose the unit to use for the export.

  5. Validate with the Export button.

Notes

For file format exporting one object per file, if more than one object is chosen, the software will not test if the file already exists. It makes a file name merging:

  • The text you enter inside the dialog box

  • The name of the entities you can see inside the object explorer

For example, if you select 2 objects whose names are respectively "house" and "statue" and you enter the text "Cloud_" inside the dialog box, the resulting file names Cloud_house and Cloud_statue will be generated.

Technical information

File format

Information

.asc (Cloud)

.csv

.txt

.xyz

.yxz

  • Saves points and clouds inside an ASCII file

  • Creates as many files as objects to export

  • You can configure the file's content:

    1. Content: You can choose the columns you want to export by selecting a predefined configuration in the list or by clicking on column's headers and choosing the right definition on the menu. Only available data 100 first lines are shown. When an inspection is defined in the cloud, you can export inspection as color (in this case, the colors are determined by inspection). To do so, check the Inspection values transformed in color checkbox. You can also choose the number of decimals to export (between 0 and 6).

    2. Delimiter: Define in this part the delimiter used to separate each column

.nsd

  • Saves points and clouds inside a binary file

  • These files can only be read by 3DR Software

  • Creates as many files as objects to export

  • Cloud classification data can be exported

.pts

  • Saves points and clouds inside an ASCII PTS file (Leica Geosystems format)

  • Creates one file containing all clouds

.ptx

  • Saves clouds inside an ASCII PTX file (Leica Geosystems format)

  • Enabled only if the clouds contain scanning positions

  • Creates one file containing all clouds

.las

.laz

  • Saves points and clouds inside a LAS/LAZ format file

  • Creates as many files as objects to export

  • Cloud classification data can be exported

.lgs

  • Saves clouds, clipping objects, scanning positions

  • Coordinate systems are always saved, regardless of the selection

  • Generated files can be password protected

  • This format gives the possibility to also export color information (inspection, real colors)

  • Requirement: Publisher license

.e57

  • Saves points and clouds inside an e57 format file

  • You can choose to export all clouds in a single file (default) or to create one file per object

  • If some of the exported clouds don't have grid information, a warning is displayed

.stl

ASCII or Binary

  • Saves meshes or surfacic geometric features inside a STL ASCII or Binary format file

  • Creates as many files as objects to export

  • Note Binary is more compact than STL ASCII format, but cannot be read by text editor

.msd

  • Saves meshes or surfacic geometric features inside a MSD format file

  • Creates as many files as objects to export

  • These files can only be read by 3DR Software

  • Keeps inspection values (not the color gradient)

.poly

  • Saves meshes or surfacic geometric features inside a ASCII polyhedron format file (with topology)

  • Creates as many files as objects to export

  • This format is mostly used by programmers. The format is the following:

File content

Comment

4
0.0000 0.0000 0.0000
0.0000 1.0000 0.0000
1.0000 0.0000 0.0000
1.0000 1.0000 0.0000
2
0 2 1 -1 1 -1
2 3 1 -1 -1 0

Number of vertices
3D point n°0
3D point n°1
3D point n°2
3D point n°3
Number of triangles
Point0 Point1 Point2 Neighbor0 Neighbor1 Neighbor2
Point0 Point1 Point2 Neighbor0 Neighbor1 Neighbor2

Note: -1 means no neighbor on this edge.

Note: Neighbor 0, 1 and 2 refer to a triangle number, which is neighbor on edge number 0, 1 and 2. In the previous example, you can see that the triangle T0-edge1 is neighbor of triangle T1. T1-edge2 is neighbor of triangle T0.

.ply

ASCII or Binary

  • Saves meshes or surfacic geometric features inside a Polygon File format file

  • Creates as many files as objects to export

  • This is an indexed format similar to the .poly. It is possible to export in a binary or ASCII file

.obj

  • Saves meshes or surfacic geometric features inside a OBJ format file

  • Creates as many files as objects to export

  • This format gives the possibility to also export color information applied on vertices (textures, real or inspection colors). This information is saved in MTL files. You can choose to create one MTL file for all textures or one per texture.

.glb

  • Saves meshes inside a GLB format file

  • This format can store several meshes

  • This format gives the possibility to also export textures (colors and inspections will not be exported).

.msh

  • Saves meshes or surfacic geometric features inside a ASCII Leica format file

  • Creates one file containing all meshes

.wrl

.vrml

.iv

  • Saves meshes or surfacic geometric features inside a VRML 2 file

  • Creates as many files as objects to export

  • This file gives the possibility to export also texture information applied on vertices through the command Texture from Color or Texture from Images

.igs

.iges

  • Saves chosen objects inside an IGES format file

  • The exportable objects are CAD objects (Edge, Face, Shell...), clouds, polylines, geometric objects or simple points

  • Creates one file containing all objects

  • To export in this format, the point clouds should not be too big

.stp

.step

  • Saves chosen objects inside a STEP format file

  • The exportable objects are CAD objects (Edge, Face, Shell...), clouds, polylines, geometric objects or simple points

  • Creates one file containing all objects

.dxf

  • Saves chosen objects in Autocad .dxf format

  • The exportable objects are CAD objects (Edge, Face, Shell...), clouds, polylines, meshes, geometric objects or simple points

  • Creates one file containing all objects

  • You can choose to export meshes as a set of polylines by checking the option

.xml

  • Saves meshes, surfacic geometric features, multilines or points inside a LandXML file format (from Leica MS50 for example)

  • Creates as many files as objects to export

.asc

Polyline

  • Saves polylines or linear geometric features inside an ASCII format file

  • Creates one file containing all objects

  • Each polyline begins with the letter 'D' like "departure" and ends with letters 'E' (like "end") or 'F'

Example (note that first polyline is closed because the first point is repeated at the end):

D
280.905524 -311.389365 0.000000
350.905524 -241.389365 0.000000350.905524 238.610635 0.000000280.905524 -311.389365 0.000000F
D
290.905524 78.610635 0.000000
290.332831 76.287026 0.000000
288.745856 74.495706 0.000000
F

.mli

  • Saves polylines or linear geometric features inside an ASCII format file

  • Creates one file containing all objects

.bmp
.jpeg
.jpg
.png

  • Saves images inside an image format file