Define normal direction

Several commands inside the software need a direction to work. In this case a vertical ribbon is displayed next to the dialog box. This ribbon can be used to define a direction in many different ways:

images/download/attachments/137619556/X.svg

Use X axis as normal direction

images/download/attachments/137619556/Y.svg

Use Y axis as normal direction

images/download/attachments/137619556/Z.svg

Use Z axis as normal direction

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Click one point; the normal direction will be the vector defined by the origin of the coordinate system and the clicked point

images/download/attachments/137619556/2Points.svg

Click two points to define the vector and use the vector as normal direction

images/download/attachments/137619556/3Points.svg

Click three points to define a plane and use the plane normal as normal direction

images/download/attachments/137619556/LocalNormal.svg

Click an object and use the local normal of the object as normal direction

images/download/attachments/137619556/Direction.svg

Click an object and use the direction of the object as normal direction (main axis for a cylinder)

images/download/attachments/137619556/ScreenNormal.svg

Use the screen normal as normal direction

images/download/attachments/137619556/ExtractPlane.svg

Click a point to extract a local plane and use the plane normal as normal direction

images/download/attachments/137619556/BestPlane.svg

Click an object to compute a best plane and use the plane normal as normal direction

images/download/attachments/137619556/Verticality.svg

Click an object to compute a vertical best plane and use the plane normal as normal direction

images/download/attachments/137619556/ChangeSign.svg

Reverse the normal direction