Standard Texture
This function creates a textured mesh from an image.
Requirements
Select a mesh and an image used to texture it launch the command.
Select which triangles to texture:
texture all triangles, even the ones not visible in the current camera view
texture triangles having at least one visible vertex in the current camera view
texture triangles having all their vertices fully visiblein the current camera view
If the mesh is already textured or if you have selected several images to enter the command, you can select the Image choice strategy. You can choose to use the best image for each triangle or to use the same image for large groups of triangles.
If the mesh is already textured, it is possible to update current texturing, that is to use the most relevant texture between the existing one and the new one, or to preserve existing texturing.