Texture Material

images/download/attachments/191398657/CmdMeshTextureMaterial.svg

This function allows you to texture a model with a pattern which will be repeated several times according to a direction.

Requirements

Select a mesh and the image to apply. Then launch the command.


  1. Define the number of repetitions:

    1. The number is the number of repetition either Along width or Along height.

    2. To avoid a picture deformation, you can select the option Keep proportions.

  2. Define mapping settings:

    1. Direction: the picture will be projected on the mesh according to this direction.

    2. Origin: it is a point which will be the origin of one repetition (the picture origin is in the top left corner)

  3. If the mesh has already been textured, chose between:

    1. Overwrite existing texture to erase previous texture.

    2. Preserve existing texture to complete previous texture.

Notes

  • The number of repetitions in height is computed from the number of repetitions in width and the size of the mesh.

  • The direction in which the pattern is repeated (width and height) depends on the scene orientation while entering this dialog box.