Texture Atlas

images/download/attachments/113547100/CmdTextureAtlas.svg

This function will convert several texture maps into optimized sets of images called texture atlases. This operation will drastically reduce the amount of memory used to display a mesh with a lot of textures.

Select a textured mesh and launch the command.

Texture maps used in "TextureParam&CameraPath" sample:

images/download/attachments/113547100/image2015-12-14_17_26_33.jpg

Atlas created from all visible parts of "TextureParam&CameraPath" sample. The compression ratio is about 33%:

images/download/attachments/113547100/image2015-12-14_17_26_48.jpg