Texture Atlas
This function will convert several texture maps into optimized sets of images called texture atlases. This operation will drastically reduce the amount of memory used to display a mesh with a lot of textures.
Select a textured mesh and launch the command.
Texture maps used in "TextureParam&CameraPath" sample: Atlas created from all visible parts of "TextureParam&CameraPath" sample. The compression ratio is about 33%: |